Showing posts with label After Dark Horrorfest 5. Show all posts
Showing posts with label After Dark Horrorfest 5. Show all posts

Tuesday, October 18, 2011

51 (2011)

Hard up reporters, subservient soldiers and home sick aliens

It's that day at last, folks! The government is letting journalists on a tour of the infamous Area 51 Air Force base for the first time to dispel rumors of hidden extraterrestrials. Before being let in a Colonel Ronald Martin instructs his men that if any of the guests get to the lower levels they are instructed to shoot them, with jokes to follow since a share of them are left in the dark to what's really going on. The two renowned reporters, along with camera person and photographer, are let into the above ground Hangar 18 and are shown some fancy gadgets that are declassified just for them but still think they're hiding something else. Meanwhile, you guessed it, without even beating around the bush, there's an uprising forming with aliens that Big Brother were hiding below all along.

"51" delivers exactly what its premise suggests, though not much more for the experience that already hasn't been done in other films on the subject. In, out, forgotten--a painless delivery. This isn't exactly ponderous stuff or inventive at that, just a what if question with some action and gory violence to show for itself. The most you might get after is the question of if the government has the right to hide aliens if found or have the right to experiment on them in a callous fashion to supposedly protect ourselves from what we don't understand. For TV material, the acting is mostly consistent and adequate at giving momentum to its story even if their personalities don't have staying power or come across as award winning. Even with the B movie script they're given, this is taken somewhat seriously and by its close they come with changed outlooks from the events instead of remaining the same throughout. It tries, though still feels rushed, not fully outlined and like a demo than anything else. If this were, say, a pilot for a TV show, it wouldn't have held water since the concept only takes it so far.

The budget shows with simplistic sets and a small regiment despite guarding one of the US's most secretive military base. I mean, of course, appearance is everything--in that elite guards would send off red flags--but that's why you put elite guards in regular uniforms or possibly have another base as a backup nearby in case something goes wrong or comes under attack. Then again, this isn't "The Unit" when it comes to an engaging military strategy. They're lucky they get by here. This was surprisingly light on CGI compared to some other SyFy/Sci-Fi Channel features that have aired in the past decade. The prosthetic creature effects are still somewhat scrapped together and unabashedly shown in closeups for extended periods, so compensating is a must for a viewer. It could have used some more memorable scenarios and possibly amped up the action, as for a share of it, it tries to get by only with what little it has stretched out--that includes running around possibly the same reused hallways. Some tension is attempted with various issues arising, such as a self-destruct timer ticking down and an alien called patient zero potentially escaping into the population. Three varieties of alien species are shown: cooperative, monstrous killer and chameleon. This frames two teams, with one on the upper floors guarding in case anything escapes and one roaming the bottom levels with the reporters who are both documenting and fighting the enemy as well to get out alive.

As a horror film, it provides no scares--you can't help but notice the similarities that fall short of "Alien" with drippy mouths and strange noises yet without the tension and anticipation--and the blood shed is treated like it comes with the territory rather than building up to it or actually making it cringe worthy. As a science fiction piece it feels undeveloped compared to what's come before it, especially since the history of Area 51 is only briefly taped into, just the current goings on of the secret facility. As social commentary, it doesn't always carry a dual meaning, except to say that possibly one person can make a difference or not to just blindly hide or blindly take orders. The subtext drives at bringing the truth to the light, but, then again, it's about something that does or doesn't exist, so even then it can be taken with a grain of salt. I'd imagine it still got some triumphant high fives from conspiracy theorists around the country who managed to get away from their computers and "X-Files" DVD collections.

Rating: 3.5/10

Director: Jason Connery (The Devil's Tomb, Pandemic)
Stars: Bruce Boxleitner, Rachel Miner, Jason London, Vanessa Branch, John Shea
Link: IMDB

Scream of the Banshee (2011)

This chick can scream...but who'd date her?

This is a story that mixes Irish folklore with Templar knights that have locked away a secret for hundreds of years till it's accidentally unleashed in the modern day. It starts with more mystery and drama and then moves over to some more scares. The events unfold like a from-one-thing-to-the-next type of story mixed with amateur detective work since no one will believe such a fantastic tale anyhow but the few that seen it with their own bulging eyes.

In 12th century Ireland, knights are chasing a woman on horseback through the woods. A fight breaks out with some supernatural abilities shown and the victor, being the last man standing, decapitates the woman and encloses her head in a specially designed metallic box. Present day: an archeology professor is archiving historical artifacts when she receives an anonymous package with a gauntlet inside and a small map that hints at an additional item at the college campus she works at. She gives the task to her daughter and a false room is stumbled into with a medium sized crate that has Duncan written on the side. Inside is a metallic box that's opened by the gauntlet from earlier. It reveals a grotesque severed head with monstrous teeth. One of them disturbs it, causing the head to scream with such force that their ears bleed, only to then disintegrate with no evidence to show for themselves.

They begin to get haunting visits at night and strange occurrences as if something is trying to lure them out with a trap. They stumbled into more clues with a soothsayer named Broderick Duncan who used to teach at the same school. The Internet is a key player in their information gathering with videos from Duncan that leads them into finding out if you've heard the scream, it's essentially a death sentence. The daughter and mother are about to move around again, which causes tension to form between them and the daughter's new boyfriend. Though the romance angle between the two youngsters starts to distract from the story since it carries a contrasting tone and feels like fluff.

Some of the rules and mechanics line up a little too smoothly when the monsters appear and disappear. What's strange is the Banshee seems to wait around till it's convenient to the characters and how much development the audience is shown. It makes them unpredictable in a sense, but to a fault since you're not even sure what they're driving at. Your death? It makes it sound so mundane and one-dimensional when you have some rules for where they came from but not a solid reason of what they're doing there. The characters feel both totally safe to then completely in danger but without a balance in between to maintain the tension since there aren't very many rules in place to stop the Banshee and make this an engaging cat and mouse type of game on both sides. A share of the scares are extreme closeups and deafening sound effects with some strobes and unexpected events to catch you by surprise--to it's credit there's a reason for it. It's a good thing too as the flashing lights somewhat cover up some of the shoddy, thrown-together prosthetics and dated CGI work with good ol' smoke and mirrors.

"Scream of the Banshee" starts out on a high point with an intriguing premise with its own legend and rules, plus the way it was stumbled into makes it somewhat possible on suspending your disbelief. "Dead Silence" had some similar rules to its villain though both are completely different movies. This film only goes down hill from there as it begins to feel rushed to the point of nearly falling flat on its face and the audience thinking where did the picture go? The middle half starts to feel somewhat formulaic and not helped by the obvious editing trick that signals commercial breaks in between since it was also shown on the SyFy channel as a made of TV movie. The ending is a complete mess to the point where I'd have to have the patience of Dali Lama and another three paragraphs to break down the inconsistencies. Some of the dialogue at this point comes across as forced in that it doesn't always feel catered to that specific person playing the role. Some of it feels unauthentic enough to have been read just prior in a script. The motivations start to become nonsensical, anticlimactic and like padding to the run time, not to mention some of its prior story arcs were dropped and never picked back up. There's a decent movie in there somewhere, just whatever power above must have treated it like a stepping stone and had their attention/commitment elsewhere. The optimistic person in me can't get over how the movie can't hold up to such a cool title.

Rating: 2.5/10

From Black to Red recommends instead: "Dead Silence": Your scream is your death. So getting scared from pop outs and looming shadows is an integral part of the story that's also filled with atmosphere, engaging and memorable scenarios till the credits are rolling.

Director: Steven C. Miller (Automaton Transfusion)
Stars: Lauren Holly, Marcelle Baer, Leanne Cochran, Todd Haberkorn, Lance Henriksen
Link: IMDB

The Task (2010)

Your 15 minutes are up...

"The Task" is about an extreme of the extreme reality TV show in the US--despite the filming location being Bulgaria and the majority of the actors being from the UK with mostly North American accents--that goes so far as to kidnap its participants and bring them to the filming location without telling them first, of course, to make it more over-the-top for the hungry audiences that will be watching. The name of the game is for 6 participants--3 gals, 3 guys--to spend the night in an abandoned prison that has a haunted past with a sadistic, power hungry warden from the '30s and complete tasks that will put them to the test all for the sake of money and potential fame.

They walk around with their personality types on their foreheads: the brazen gal, flamboyant guy, pretty gal, cool guy, smart aleck and sister's keeper. The perspective is shown through the task takers as well as in the producer's trailer that runs the controls, such as spooky effects and cameras. As it turns out they're part of the game too and don't have as much use of manipulation as they think. Participants are shown in prerecorded segments stating their biggest fears and some of them have to relive them for the sake of entertainment.


The movie doesn't always keep a steady enough first person angle to make this more effectively spooky or scary to show what the person has to endure. The sets are catered to their fears but not always given a chance to truly get inside their sadistic mechanisms, and the effects are usually tricks of light to make it look as if something was there one moment, gone the next; the film is habitually dark as a result. It frequently changes up camera angles with a bit of style and switches over to the control trailer to show the behind-the-scenes people laughing and joking about, which takes one out the potential atmosphere even more so. This tries to be a share of aspects at once: fun/humorous, horrific, supernatural, thriller like and to project that reality TV flair while at it. It does the last well enough but the rest it only touches on for brief periods as it strings you along to see its culmination and tasks along the way that are bordering more on chore than challenge--not helped that the participants are just doing it to do it, rather than needing to do it for a personal goal. A share of it doesn't always cross over to be more than just a concept and go for a cinematic experience with a sense for engaging interaction between its characters. The acting is all over the place since this is a reality show and those notoriously go for forced emotions. In that regard it does feel spot on. Though for the theatrical experience it ranges from decent to atrocious depending on the moment and person or what tone they're trying to portray. For simple amusement, everyone keeps up, though for the dramatic and suspenseful, it holds up like a cardboard coffin.

I have to admit despite the premise being over-the-top and superficial, not to mention done similarly before--on real TV and usually with a haunted house in movies--I actually wanted to see how it would unfold initially. I mean, it's so ridiculous that you might think it has to be nothing but entertaining and hopefully competitive and sportsmanlike with the game angle. Not to mention for the participation mode to see people do unusual things that the audience would only guess if they'd have the courage to do themselves. Unfortunately there wasn't enough material to keep it intriguing and its is-it-real, is-it-not shtick actually took away from the film, which could have definitely been a solid angle to enhance it and give it a charging focus. Except it went from not taking itself seriously to actually taking itself seriously and then back again, but to only end up forming an extreme divide with the two mentioned and not always clenching the foundation in between to maintain gravitating mystery and suspense. This is a film that had potential even in a basic, one-off sense but the execution didn't give itself enough time to concentrate on all of the various angles it threw into the mix.

Rating: 3.5/10

Director: Alex Orwell
Link: IMDB

Friday, October 14, 2011

Seconds Apart (2011)

Two nerds you wouldn't dare mess with

A raging party is going down at a house with a group of jocks giving bragging rights to women and playing a drinking game around a table in an enclosed room. Someone shows up with a video camera and heads for the room they're in. The game suddenly turns over to Russian Roulette as each of the guys blows their brains out with the same casual dialog they engaged in before. The cynical and sarcastic detective Lampkin is called to the scene to investigate what looks at first as a suicide but without the logical reason to back it up. Jonah and Seth are twins that were born "Seconds Apart" and share everything, including the special ability that caused the jocks to kill themselves while they filmed on.

The twins are sadistic, smarty pants teens without remorse and a deadly weapon at their disposal, which leaves them without fear or feeling. They call what they do "projects" that come with a video library to show for their past transgressions. They lack empathy and use their hobby to get a shred of feeling, if possible, for the horrible, tortuous ways their victims end up going out when rewatching the video footage. Through sheer intuition and some interviews, the detective suspends his disbelief that they could have something to do with it despite the brothers never getting physical with the victims. The background knowledge he puts into this makes him in the modern day look more amateur than pro, as if he's all mouth, eyes and ears than an evidence man. How do you prove an unheard of ability in someone's mind through modern law? That's just it. How do you take one regular detective that's not on a special task force or seen anything of the like before and make him believe right away than just moving on; wouldn't have been the same movie, I know, but at least give him something more to clench a foundation to make it more fascinating and challenging as to what he's stumbled into otherwise the concept can feel underused to a new comer. Because he has too much time on his hands? No other cases? No wife/kids? Come on. The twins start to get power hungry when things don't go their way and act like they're invincible. Seth is unflinching to what they're doing, while Jonah is more reasonable. Jonah meets a new, confident girl from school named Eve that puts up a divide between the two that were inseparable beforehand causing their close knit relationship to go all downhill from there.


"Seconds Apart" plays out like a horror tale meets gumshoe type story with a shadowy look to the settings and chromatic, bleak templates in others to give it some atmosphere. The detective is somewhat tongue-in-cheek on the genre: drinking, smoking, a past traumatic event, wise cracking, trench coat wearing, obsessive behavior--you name it. The issue is he stands out as such a contrast here that it makes you wonder what was the purpose of him being here other than to throw a stick in the spokes of the twins and be a self-sacrificing guy to uncover the truth. At points, he felt like a device in the script than a person, especially since the story doesn't maintain a steady central character but jumps between perspectives of both sides. This isn't always stable when balancing mystery and character development: either being too obvious or not giving enough. The two twins are frequently shown with their actions and thoughts out in the open, along with the detective frequenting old haunts and giving little bits of pieces of his past with the same nightmarish flashbacks of a tragedy with his late wife with a scar to show for it.

What brings the picture down is the general tone feels unsteady at points. It starts out somewhat sadistic but with some black/dry humor, then moves on over to the dramatic and sympathetic as they dive further into the characters' lives, and then a back and forth again to the previously mentioned but not always with smooth transitions in between. The film has its share of transitional periods but doesn't always maintain a level of intrigue or mystery, especially when it starts to meander in the middle portion and significantly bring down the focus the film had prior. The level of tension starts to lose its grip as it turns more melodramatic and somewhat mundane. Eventually they get to the explanation behind their abilities, though it seems somewhat run-of-the-mill and something you would have already seen on "X-Files" or "Millennium," except squeezed in towards the end as if they needed to include some stock answer for it all that wasn't even foreshadowed or built up to prior. Another twist happens, that's better left unhinted, but makes it more worthwhile.


The brothers have all the power and manipulation they need but are lonely individuals that don't know any better. They play the typical twins but amped up to an uncanny level, such as finishing each other's sentences or be it dressing and acting alike. Their parents are all creepy smiles and overly charming demeanor, no matter the situation. Their presence is unsettling since you don't know where they're coming from or what they're potentially hiding themselves. This has some fantastic visuals during some segments that look almost as detailed as paintings. There are also some really cruel and cringeworthy ways the victims hallucinate while in a trancelike state. "Seconds Apart" had a lot of potential but got a little ambitious to include as many threads as possible. I'd imagine it would have been a more solid experience if they resequenced, built up more to or tightened up some of the scenarios. It's no doubt got a distinct identity down pat, which can't always be said about other horror flicks, but those mentioned might have given it more of a central, driving focus to get completely wrapped up in.

Rating: 6.5/10

Director: Antonio Negret (Hacia la oscuridad (Towards Darkness))
Stars: Orlando Jones, Edmund Entin, Gary Entin, Samantha Droke, Louis Herthum, Morgana Shaw
Link: IMDB

Fertile Ground (2011)

Singles, beware of this place!

This is a drama that plays around with the supernatural in forms of visions, nightmares and pop-out scares accompanied with jarring music to momentarily rile senses. The main component of its story centers around a couple who are trying to conceive but due to complications it puts a strain on the relationship with a stay at home wife and a painter who keeps the family afloat with his art galleries.

Emily and Nate Weaver are attempting to have their first child, until during a dinner party Emily excuses herself and profusely bleeds out. They move out to an old farm house to get away from everything and restore their happiness. The property used to be in Nate's family in the early 20th century and was constructed 100 years prior to that. Soon enough, the old house gives off something more suspicious than the usual odd creak or two, such as a hand print on the window, voices in the cellar and some old photographs of past relatives. They stumble onto a human skull buried on the property. Emily heads over to the local eccentric historian who rattles off a list of speculative dark events that occurred at the residence over the course of its history. Her husband is frequently away due to his line of work and she's alone in the big, empty house by herself. Random, ominous occurrences are on the rise as if something is trying to communicate to her for help or ward her away. As you can already guess from the title's sake, she gets pregnant in their new house, though it's a high risk, causing her to stay off her feet and away from stress, which ends up only mounting to even more stress from the loneliness and isolation.

"Fertile Ground" tries to play on if it's the pressure of her situation, leading to just imagining it, if it's coincidental or if it's really happening and you're indeed watching a supernatural tale with ghosts. This is gradually paced and unfolds somewhat organically than coming right out and stating its intentions. It's partly a mystery, though in the meantime there isn't always a strong subtext to latch onto. It doesn't always hold steady with interest or with relating points and part of the experience feels somewhat like routine stuff, only to remind you that you have better things to do than to occupy yourself with the dramas of a couple in a country house in who knows where. The movie doesn't always grab you and pull you in or make what you're watching significant or an exceptional to the rule until the latter half that picks up to a thriller like pacing. Though getting there doesn't always work with the sum of its collective parts, since the audience will get just an abrupt scare every now and again in comparison to the main story. Some of the drama feels somewhat forced despite the film moving one moment at a time, especially when the situations going for tension don't always feel detrimental enough.

It boils down to the slow degradation of a married couple who's got a strong case of cabin fever or a wicked case of possession. "Fertile Ground" does the ambiguous ending well, with enough information to fairly choose a side and your own interpretation. That's definitely its strength and it's evident that the filmmakers worked back through the movie to make that happen quite possibly to a fault since the rest is anchored on something you haven't even seen yet till you get there.

Rating: 5.5/10

Director: Adam Gierasch (Autopsy, Night of the Demons 2010)
Stars: Leisha Hailey, Gale Harold
Link: IMDB

Monday, August 29, 2011

Husk (2011)

Four guys, a gal and a corn place

This is a movie that plays around with the dark and deadly arts of superstitions along the lines of "Scarecrows," "Jeepers Creepers" and "Children of the Corn," where the scarecrows are animated and the surrounding dwelling is alive from some supernatural force that ensnared a group of passers by. It's a survivalist horror that plays more on suspense than exploitation or even creating a gradual, thinking-man's enviroment.

Four guys and a gal of twenty something are driving on a road through cornfields when suddenly crows hit their windshield and cause them to crash. After shaking off the daze, their car won't restart, cell phones have no signal, they're 40 miles from the nearest gas station and if that wasn't enough their friend Johnny is missing. Brian and Scott head off into the seemingly endless, head-high cornfields to find him, while Brian's girlfriend Natalie and the driver Chris stay behind. That was their first mistake. Just as a shark won't be able to get ahold of you outside of the territories of water, the villains won't be able to touch you outside of the maze of corn stalks they prowl behind.

There are a few scattered clues of more dead birds and older rusted cars that they pass by. Brian and Scott spot a light flicking on upstairs of a house from afar. Meanwhile Natalie spots something suspicious, causing her to panic and run back to warn Brian. Within a few moments Brian and Scott encounter a strange sowing room where someone walks in tranced and runs out something entirely different. Natalie gets attacked in a flash and dragged off. They desperately look for her as the sun then begins to set signaling they're all in over their heads now. They formulate some plans from the old farm house with aging and unkept furniture on the other side of where they crashed, but the possessed zombie scarecrows of the corn stand in their way to rescue their friends or launch an escape.

"Husk" starts out rather innocently by seeing the characters get sucked into the horror without forcing it and giving into ominous signs such as thunder-claps and spooky spider-webs, but instead providing physical action. It's capable of keeping your attention with a certain level of mysteriousness without being too vague or confusing. There are some inventive scenarios and then a few other questionable ones that are skipped over to perpetuate the story. Though it maintains a consistent flow with little snippets of backstory fit to its thriller-like pacing that comes with interlaced music to enhance the experience. The characters represent the first victim, the girlfriend in peril, the every-man-for-himself, the follower and the alpha male to take charge. They play out their stereotypes but also throw in some surprises as to their behavior and who gets it. This plays on the usual motivations for action: people going off on their own instead of sticking together, as well as conflicting opinions on what's the best way to get out of the impossible situation.

The picture quality looks a little crisp at times in the digital age, though the sets come with some tarnish and some shots are purposely obscured instead of giving a perfect frame. There's some blood that fits more to the situations than going out of their way to show carnage. Sometimes by just giving a sound effect to give an impression of the violence. The actions of the scarecrows go from fumbling around to having a higher intuition to fit the jumping scare of the scene. Going from mindlessly possessed to self-aware, makes it seem a little too much for the audience's benefit rather than inherent to an actual interaction, though, on the other hand, you're not always able to count on what they'll do next. "Husk" played it straight at times with some conventions but was a quick and above average experience due to how it flowed together by including its own set of rules and a back story that's reminiscent of Cane and Abel in the Old Testament, where blood is spilled and causes a normal place to turn evil. If there's a part two, hopefully a few more things get tighter as the crew created a decent environment and experience with this flick that has the potential to expand.

Rating: 7/10

Director: Brett Simmons
Stars: Devon Graye, Wes Chatham, C.J. Thomason, Tammin Sursok, Ben Easter
Link: IMDB

Sunday, August 7, 2011

Prowl (2010)

Look it's a bird, it's a plane...I don't know what that is

This starts out like a coming-of-age drama with a young woman named Amber who's sick of small town life in Famfield despite her close friends, mother and part time job. There are some unexplained snippets with ominous visions that include people chasing her and decomposing bodies. Is something calling her, or is it just the stress and mounting pressure of cabin fever? She wants to move away and get her own apartment in Chicago but first she has to get there with a deposit before another prospective tenant. Her five friends tag along for the road trip, until right outside of the city limits their car breaks down. As chance would have it, a friendly semi-truck driver pulls over and they beg him to take them to the windy city, but not before telling him they want to snap his picture, that one should ride up front and, of course, their family should know who they're with for safety's sake. Can never be too careful, or can you?

They hang loose in the back cargo area by playing games, drinking and smoking drugs. Suddenly they take a nasty swerve and get thrown about. They call the driver and he gives them the run around to stop, which makes them suspicious enough to call 911, though where they just entered the signal doesn't go through. The driver backs into a loading area of an abandoned warehouse that looks like it used to be a slaughterhouse. After the back door opens, everything turns into chaos when they step out into the factory with no visible way out and strange creatures who fly through the air, crawl on the walls and want to consume their flesh sooner than they can rip it off. From then on out it ends up being something like "The Most Dangerous Game" as these victims are treated like not only lunch but challenging sport.

"Prowl" is a director's film first and foremost. It has a steady pacing that keeps up a certain element of mystery without laying out a full view of its blueprints, as well as it manages to escalate the story to different levels while still slowing down in a few areas to catch its breath and explain. The dialogue also dances around and doesn't lay it all out for the audience, which gives it some challenge and curious questions even after the credits roll. It manages to cover up its plotholes--sometimes after the fact, which makes you wonder about a few in the meantime--such as certain physicalities. It gradually unveils the blood-craving beasts from quick shots to extended, which keeps a viewer guessing as to what they are and what it all means while--thank the horror Gods!--doesn't fold in on itself and make what they have going too cheesy. This is more intriguing and mysterious like a thriller than it is continually scary like a horror, though there are still a few jumping shocks used to rile one's pulse, even if not terrifying.

What at first seems like it's only prolonging the inevitable, comes full circle and turns into a tale of finding out what Amber's life means before she even gets to her promised land. The blood is more watery than the truly crimson looking stuff and there are frantic camera shots that go a little overboard. Though this was a quick, basic and entertaining piece that could have been a run-of-the-mill movie with different direction, less measurement and passion put into, not to mention it's a simple story that only has a few conventions tweaked around and isn't the most original out there, but the way it carried itself was turned into an effective experience that urges forward. One where it's a little more unexpected than other don't-take-rides-from-strangers fare.

Rating: 7/10

Director: Patrik Syversen
Stars: Ruta Gedmintas, Courtney Hope, Joshua Bowman, Perdita Weeks
Link: IMDB


10 things to learn from "Prowl":

10. Guys with glasses never get the hot girl, Clark Kent included.
9. Abstinence from sex = survival in a horror tale
8. It's cheaper to shoot a film in Bulgaria, as it's cheaper to make products in China.
7. You can fly without wings.
6. You can leap highly without frog legs.
5. Women have ass kicking abilities too.
4. Don't do drugs while taking rides from a stranger, as it will only make things stranger.
3. Don't trust nice guys--they're often not so nice.
2. Stay put in the same town, as it's safer.

And finally:
1. Don't take rides from strangers--ever!